This project took a look at perspective and how it used in art. We did a lot of exercises from drawing cubes to draw a city street (below left). Perspective uses two main things to help it come together. The vantage point (where all of the lines lead to) and the horizon (used in landscape type work). perspective is an art form used by many artists to keep their work looking realistic and proportional. Perspective drawing is use for 3-D drawings, where an object that has depth can be seen. These tools help artists know where lines need to be placed, and how they want their perspective to look, whether it may be from above, below, or from the side. Our final goal was to make a perspective painting of a real place, where we wanted to install and art piece. I chose a wall on the side of a thrift store in the middle of downtown Lakeport, California. The goal was to find a site-specific space for our artwork to go, which was specific to a certain county. This project was a little challenging, because it was difficult for me to find the correct place to put the art piece, and it was difficult to draw in perspective and proportion. This project helped me learn how to draw 3-D images in perspective, using the vantage point tactic.
0 Comments
In this Computer Science project, we programmed robots to dance. The robots we used were Ollies, which are a brand of robots from Sphero. The programming was a lot like Scratch, where there were blocks that we moved into a space to help program the robots. The song we chose to dance to was Dancing Queen by ABBA. I thought it was really fun to do this project because I got to chose one of my favorite songs and code a robot to dance to it. I was also able to see how the program we made was perfectly timed up to the song, and we were able to make the dance vary based on what was happening in the song. It was fun to watch the robots dance to the songs, and watch what other groups made for their dance. To me, the project wasn't too difficult, but there were a couple of challenges. The first was choosing the song. It took us a while to figure out the song we wanted to use, and we eventually went with Dancing Queen. Another thing that was difficult was matching my coding to my teammates', so that the robots would do the same thing.
In this project, we made a video game using the Scratch coding website. The goal was to make a game that had music, sound, scoring and increasing difficulty. I think I did pretty well with all of those. The title screen contains the Galaga opening theme, and there are sound effects for the bullets that are shot. The goal of the game is to shoot bags to destroy them, and that is what is being scored. Every bag you shoot gives you a point. There is also increasing difficulty. There are three stages, and each stage has a ring that blocks the bullet. The holes in the rings get smaller and smaller as the stages get harder. My game meets all of the requirements that it needs to. I think that the challenges I faced with the game was definitely the coding. I had never worked with coding before, so it was difficult to start out the game. The other issue I had was the infinite bag glitch, where when a certain button was pressed, a ton of targets started to appear, and made the game lag. I fixed the problem by giving the spawning of the bags a timer and only letting it happen when something else happens, like if the score is high enough. To me, this project was really fun and I learned a lot about coding in Scratch.
Galaga 500 https://scratch.mit.edu/projects/294372421/ |